

SS2 is deep and subtle with its story, exploring many strange issues in a freaky way. Hell is bad, it's scary, and it freaks people out. Doom 3 is a sci-fi-horror story, SS2 is sci-fi-horror story.ĭoom 3's story is all about demonic influences causing a takeover of a Mars colony. SS2 is a shooter-RPG hybrid with an emphasis on the role-playing elements of character progression and world-immersion.Ĭan you pick up and examine objects that aren't plot-critical in Doom 3? Can you increase your skills and learn how to interact with computers? Is there a minature console with several simple 2D games that you can use? Can you modify your weapons?ģ.


You get to know the characters, you begin to understand the disaster and the key players.ĭoom 3 has some really good voice actors who are many different characters, most who only talk once.ĭoom 3 is a pure twitch FPS with an emphasis on fast action and stunning graphics. SS2 has many audio logs, often from the same characters, telling a coherent story of things getting progressively worse. Doom 3 has audio logs, SS2 has audio logs. gameplay mechanics are repetitive, but they copied most of those straight from System Shock 2" is perfectly accurate.Īt the surface, Doom 3 seems like SS2, but I think that's at a pretty abstract level. Here are Mark's own words (edited for length). I still think that System Shock 2, at times, was very repetitive, with too much 'scavenger hunt' gameplay and backtracking, but like I said, I still consider it a classic. He makes some excellent points and I agree with most of them. Mark Gabby sent me a very thoughtful e-mail about the similarities and differences between Doom 3 and System Shock 2, and he's been nice enough to allow me to use it here.
